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- // Persistence Of Vision raytracer version 3.0 sample file.
- // gamma devised to approximate the illustration in Ray Tracing Creations II
-
- #version 3.0
- global_settings { assumed_gamma 1.5 }
-
- //----------- fish out of water ----------- 3/10/92 miller
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
- #include "glass.inc"
- #include "fish.inc"
- #include "world12.inc"
- #include "stem1.inc"
-
- camera {
- location <-5, 0, -105>
- direction <0, 0, 1.5>
- up <0, 1, 0>
- right <4/3, 0, 0>
- look_at <-5, -5, 0>
- }
-
- //-------light
- light_source { <200, 100, -100> White }
-
- //-------light
- light_source { <1000, 500, 400> White }
-
-
- object { fish rotate -30*y }
- object { world12 }
-
- object { stem1 scale <3, 3, 3> rotate <0, 0, 0> translate <80, -25, 150> }
- object { stem1 scale <1.5, 1.5, 1.5> rotate <0, 80, 0> translate <70, -25, 90> }
-
-
- /*-------------- SWAMP WATER ----------------------------*/
- object {
- Cube
- scale <10000, 1, 500>
- translate -25*y
-
- texture {
- pigment { color red 0.0 green 0.07 blue 0.0 }
- finish {
- reflection 0.45
- ambient 0.15
- diffuse 0.6 phong 1.0 phong_size 80
- }
- normal {
- ripples 0.7
- frequency 0.08
- translate <0, 0, 0>
- }
- }
- }
-
-